Stick ranger 2 hacked2/29/2024 ![]() ![]() Great if you plan on using WIS control spells (Ranger spells, but also Command from Cleric or Earth Tremor from Druid) or you just don't know yet what kind of melee Ranger you want to be. Pros: SAD, buit-in magic weapon, many many ways to branch (PAM or Dual Wielder if you don't use Hunter's Mark, Sentinel, multiclass for more spellcasting, Shield Master if you go Sword and Board, Defensive Duelist if you plan on carrying a dagger off-hand for defense, HAM if you went Cleric dip way). You could also go for one level of Nature Cleric, or Druid if you don't care about heavy armor nor Cleric spells, but I told myself I'd refrain from multiclassing suggestion since you don't seem very interested into it in the first place, plus single-class is easier and Ranger is a good class, in spite of having a good chunk of features potentially ignored by DMs. Style may be Defense or a more specific one. ![]() Unless you pick either Dual Wielder or Sharpshooter, you lose a bit in both offense and defense.Ģ/ Versatile: grab Magic Initiate: Druid as Variant Human for Shillelagh (mandatory) and either Magic Stone or Thorns Whip (optional), then go 16 WIS and CON, 12-14 DEX, 12-14 STR (I'd stick with medium armor personally). Cons: bonus action attack from dual-wield eats at Hunter's Mark. Pros: easy to build, built-in versatility (use throwable weapons), great concentration, several ways to specialize with feats (since you don't care about anything else than 18-20 STR, you have 2 or 3 feats left): Mobile, Sentinel, Mage Slayer, Dual Wielder, Sharpshooter, Defensive Duelist. The way I see it, you have three main ways to go.ġ/ Dual-wielder (classic): grab TWF style, go 14 DEX & WIS, aim towards 16 STR and CON, with Resilient: Constitution feat, hack and slash while keeping concentration on Ensnaring Strike / Conjure Animals. Ranger means that you can either keep low WIS and take non-WIS spells like Pass Without Trace and Conjure Animals, or get good WIS and use a few WIS spells like Ensnaring Strike. Whatever happens, you want a decent CON (and a great one if you plan on using concentration spells). Melee Ranger also means that, unless multiclass/feats, your only choice will be either stick to close contact and take damage or use thrown weapons to mitigate threats. Melee means that you won't learn many Ranger spells that work better on ranged weapon attacks (although I'd advise to still learn Ensnaring Strike with a nuance, see below). I have this strange idea to build a melee focused Ranger and am Unsure how to go about it. Our group consists of a Monk, Land Druid and Bard. We will be working our way through Tomb of Annihilation and I want to build a Ranger. So landing 2 shil hits with wis bonus and FS is not nec. (edit actually depending on ac you can miss a heck of a lot, on both, with that GWM -5). If we hit twice w/ gwm and gr sw we do 56 av dam - but - how often is that going to happen? Just as often as we miss both attacks (with that -5). So we did 39 dpr with shilelagh on a round where we hit twice. That's 4.5 + 5 + 2 + 3.5 + 4.5 = only 19.5 av dpr - but - we hit twice on this round. With shil you have 1d8 + 5 from wis + 2 from FS dueling + 1d6 from mark + 1d8 from hunter ability. dpr w/ hit and miss chances (but my brain hurts today - so we'll just wing it here - but be warned, it's not a perfect comparison - just a so-so one). You won't always hit twice - you can miss twice - and there is a way to actually determine your av. Now you have + 8 to hit on your shilelagh, so let's say on round x you hit twice. ![]() So let's say on round x of combat you hit once. Then -5 from gwm, if you take the damage boost option. You have +3 to hit from str and +3 from prof for +6 to hit. Let's assume you boosted wis for this example. ![]() If you boosted wis, you have a gimped str. If you're lvl 8 and boosted str you sacrificed your casting stat, wis. Let's look at a round where you have gwm and a 2hnd sword. ![]()
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